10. sınıf İngilizce ders kitabı (MEB Yayınları) sayfa 45 Vocabulary d–j etkinlikleri ve Gamification bölümünün cevapları aşağıdadır. Önce kendiniz çözmeye çalışıp sonra kontrol etmenizi öneririz.

d. Read your paragraphs and underline unknown words

Bu etkinlikte her öğrenci kendi bilmediği kelimelerin altını çizer; cevap kişiye göre değişir. A öğrencisi A–B paragraflarını, B öğrencisi C–D paragraflarını okur. Altı çizilebilecek kelimelere örnekler: upper secondary, confident, define, visualise, repetition, self-assessment, conclude, connection, independent.

e. Guess the meanings from clues in the text

Örnek cevap (kelime – metindeki ipucuna göre tahmin edilen anlam):

WordMeaning
defineexplain clearly what the topic is
mind mappingdrawing boxes or circles and joining them with lines to show ideas
repetitionsaying or doing the same thing again and again
self-assessmentchecking your own progress
concludebring something to an end with a final idea
connectiona link that lets computers use the Internet
uploadsend a file from your computer to the Internet

f. Describe a word for your peer to guess

Örnek cevap:

  • A: You do it when you finish work on a website and want to leave safely. B: Log out.
  • A: A small device you press to click on files. B: Mouse.
  • A: An activity where students act out a situation. B: Role-play.

g. Complete the table according to the text

CategoryWords from the text
Learning Activitiesbrainstorming, role-play, interactive activities, repetition exercises, self-assessment, conclude
Personal Learning Stylesnote-taking, mind mapping, visualise (the main ideas), repetition (saying words many times)
Learning with Technologyswitch on / switch off, computer, homepage, log in / log out, folders, mouse, click, keyboard, type, connection, Internet, AI tools, upload, delete, devices

h. Write one sentence for three words

Örnek cevap:

  • Brainstorming helps our class find many ideas in a short time.
  • I use mind mapping to see the links between new words.
  • Don’t forget to log out after you upload your homework.

i. Ask and answer the questions

Örnek cevap:

  1. Yes, we do. We often do role-plays and quizzes on the smart board.
  2. Mind mapping helps me most because I remember pictures and shapes better.
  3. Yes, sometimes. Our teacher asks us to upload our projects to the school platform.

j. Describe an educational app

Örnek cevap: Our app is called “StudyBuddy”. It includes interactive activities such as word games, quizzes and short role-play videos. Students can take notes and create mind maps in the app. They can also upload their homework and delete old files easily. At the end of each unit, there is a self-assessment page to check progress.

Gamification. Describe a classroom scenario with two words

Örnek cevaplar:

  • 1. I sit at the PC and make a mind map of the new topic.
  • 2. I type the new words on the keyboard again and again; repetition helps me remember them.
  • 3. I switch on my tablet and summarise the reading text in five sentences.
  • 4. I open the school homepage and fill in my self-assessment form.
  • 5. Artificial intelligence turns my voice into text, so note-taking becomes faster.
  • 6. I click on the chart and analyse the results of our class survey.

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